Space Race: The Card Game
“The world struggles in the Cold War, and many see the sky as the next battlefield. The era of Space Race has just begun. Do you have what it takes to lead a daring space agency into a new age of human achievement?”
Space Race is a card game based on finding synergies and constructing powerful combinations out of different abilities. There is no guaranteed winning strategy. Players have to respond to an ever changing environment in order to identify the best course of development while competing with their opponents for the most interesting discoveries.
The game is played in seven rounds (decades). In every round, players (directors of Space Agencies) acquire new cards into their agencies and activate additional abilities on cards they already have in their agencies. In order to do these things, players spend one of their remaining Control Cards at the beginning of each round. The player who creates the most developed Space Agency, builds the most impressive Laboratory and reaches the most remarkable breakthroughs wins the Space Race.
What makes the gameplay unique?
The Control Cards that players choose will determine which abilities they can use during the decade (round). Every Control Card activates one of four possible stripes on cards and players can only use those abilities that are on the active stripe. As there are only 3 Control Cards of each of 4 types and no Control Card can be used more than once, players have to combine different types of cards and abilities to be successful during the 7 rounds of the game.
The game is pocket-sized, has powerful visuals and, thanks to its unique mechanics, we believe it has a lot of potential!
The campaign end on May 18, and we would be glad if you could help us spread the word.
Theme — The game takes place during the first seven decades of the space conquest, as players become directors of newly established Space Agencies. Their goal is to expand them and to achieve astonishing breakthroughs. During the game, players will develop their Space Agencies by acquiring various cards (engineers, technologies, space programs) from a shared pool of cards called Universe.
What’s in the box? 136 cards with 58 unique illustrations, an initiative marker and a rulebook.
- 48 Control Cards (1 sets of 12 cards for each player).
- 84 Space Race Cards
- 24x Propaganda,
- 24x Technology,
- 24x Space Program,
- 12x Breakthrough.
- 4 Player Aids & Rulebook